94 lines
5.0 KiB
C++
94 lines
5.0 KiB
C++
/*********************************************************************************
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* MIT License
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*
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* Copyright (c) 2020-2022 Gregg E. Berman
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*
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* https://github.com/HomeSpan/HomeSpan
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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********************************************************************************/
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////////////////////////////////////////////////////////////
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// //
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// HomeSpan: A HomeKit implementation for the ESP32 //
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// ------------------------------------------------ //
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// //
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// Example 2: Two non-functioning on/off light bulbs //
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// constructed from basic HomeSpan components //
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// //
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////////////////////////////////////////////////////////////
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#include "HomeSpan.h" // Always start by including the HomeSpan library
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void setup() {
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// Example 2 expands on Example 1 by implementing two LightBulbs, each as their own Accessory
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Serial.begin(115200);
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homeSpan.begin(Category::Lighting,"HomeSpan LightBulb"); // initializes a HomeSpan device named "HomeSpan Lightbulb" with Category set to Lighting
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// Here we create the first LightBulb Accessory just as in Example 1
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new SpanAccessory(); // Begin by creating a new Accessory using SpanAccessory(), no arguments needed
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new Service::AccessoryInformation(); // HAP requires every Accessory to implement an AccessoryInformation Service, with the required Identify Characteristic
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new Characteristic::Identify(); // Create the required Identify
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new Service::LightBulb(); // Create the Light Bulb Service
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new Characteristic::On(); // This Service requires the "On" Characterstic to turn the light on and off
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// Now we create a second Accessory, which is just a duplicate of the first Accessory
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new SpanAccessory(); // Begin by creating a new Accessory using SpanAccessory(), no arguments needed
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new Service::AccessoryInformation(); // HAP requires every Accessory to implement an AccessoryInformation Service, with the required Identify Characteristic
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new Characteristic::Identify(); // Create the required Identify
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new Service::LightBulb(); // Create the Light Bulb Service
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new Characteristic::On(); // This Service requires the "On" Characterstic to turn the light on and off
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// That's it - our device now has two Accessories, each displayed up as a separate Tile in the Home App!
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// Note that for a device with multiple Accessories, the Home App generates a default name for each Accessory Tile from the Name
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// specified in homeSpan.begin(). In this case, the default name for the first Accessory Tile will be "HomeSpan Lightbulb",
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// just as it was in Example 1, and the default name for the second Accessory Tile will be "HomeSpan Lightbulb 2".
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// You can of course change the name of each Accessory Tile from these defaults when prompted by the Home App during pairing. You
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// can also change the name of any Accessory Tile, even after pairing, directly from the Home App by opening the settings page
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// for any given Tile.
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// In Example 7 we will demonstrate how the default names can be changed from within a HomeSpan sketch.
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// IMPORTANT: You should NOT have to re-pair your device with HomeKit when moving from Example 1 to Example 2. HomeSpan will note
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// that the Attribute Database has been updated, and will broadcast a new configuration number when the program restarts. This should
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// cause all iOS and MacOS HomeKit Controllers to automatically update and reflect the new configuration above.
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} // end of setup()
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//////////////////////////////////////
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void loop(){
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homeSpan.poll(); // run HomeSpan!
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} // end of loop()
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