/********************************************************************************* * MIT License * * Copyright (c) 2020-2022 Gregg E. Berman * * https://github.com/HomeSpan/HomeSpan * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * ********************************************************************************/ //////////////////////////////////////////////////////////// // // // HomeSpan: A HomeKit implementation for the ESP32 // // ------------------------------------------------ // // // // Example 15: Real PushButtons // // * manually controlling a Dimmable LED // // // // // //////////////////////////////////////////////////////////// #include "HomeSpan.h" #include "DEV_LED.h" void setup() { // In Example 14 we saw how to emulate a PushButton tile within HomeKit by automatically resetting a Characteristic so that // it "turns off" after a short period of time. However, sometimes we want to be able to physically control a device with actual // PushButtons (or momentary switches) that trigger an action, such as turning on a light or fan, or opening a garage door. // Additionally, we want HomeKit to reflect any changes in the device as a result of such manual actions - HomeKit should know // when the light has been turned on or off manually. // One way to accomplish would be via custom code added to the loop() method of your derived Service that monitors a pushbutton, // checks when it is pressed, debounces button noise, performs some actions when pressed, and informs HomeKit of the actions with // the setVal() method. Or you can simply use HomeSpan's built-in SpanButton() object. // SpanButton() is a Service-level object, meaning it attaches itself to the last Service you define. Typically you would instantiate // one of more SpanButton() objects directly inside the constructor for your derived Service. // SpanButton() supports three types of a triggers: a SINGLE button press, a DOUBLE press, and a LONG (extended) press. // The length of the presses needed to trigger these different types can be specified by optional arguments to SpanButton(). // Since most buttons create spurious noise when pressed (and then again when released), the default time to trigger a SINGLE press is 5ms. // It's fine to change this to a longer value, but a shorter value is not recommended as this may allow spurious triggers unless // you debounce your switch with hardware. // The SpanButton() constructor takes 5 arguments, in the following order: // // pin - the pin number to which the PushButton is attached (required) // longTime - the minimum length of time (in milliseconds) the button needs to be pushed to be considered a LONG press (optional; default=2000 ms) // singleTime - the minimum length of time (in milliseconds) the button needs to be pushed to be considered a SINGLE press (optional; default=5 ms) // doubleTime - the maximum length of time (in milliseconds) between button presses to create a DOUBLE press (optional; default=200 ms) // triggerType - the action that causes a trigger on the pin (optional; default=SpanButton::TRIGGER_ON_LOW). Built-in choices include: // // SpanButton::TRIGGER_ON_LOW: used for a button that connects pin to GROUND // SpanButton::TRIGGER_ON_HIGH: used for a button that connects pin to VCC (typically +3.3V) // SpanButton::TRIGGER_ON_TOUCH: used when a pin is connected to a touch pad/sensor // When a SpanButton() is first instantiated, HomeSpan configures the specified pin in accordance with the triggerType chosen. // Then, HomeSpan continuously polls all pins with associated SpanButton() objects and checks for triggers, which indicates the button was // pressed, but not yet released. It then starts a timer. If the button is released after being pressed for less than singleTime milliseconds, // nothing happens. If the button is released after being pressed for more than singleTime milliseconds, but for less than longTime milliseconds, // a SINGLE press is triggered, unless you press once again within doubleTime milliseconds to trigger a DOUBLE press. If the button is held for more // than longTime milliseconds without being released, a LONG press is triggered. Once a LONG press is triggered the timer resets so that if you keep // holding the button, another LONG press will be triggered in another longTime milliseconds. This continues until you finally release the button. // Note if you set longTime > singleTime, SpanButton() will only trigger LONG presses. Also, if you set doubleTime to zero, SpanButton() will not be // able to trigger a DOUBLE press. // To use SpanButton() within a derived Service you need to implement a button() method. Similar to the loop() method, your button() // method will typically contain some combination of getVal() functions and setVal() functions, along with code that performs some set // of actions on the physical device (seting pins high or low, turning on fans, etc). However, in contrast to the loop() method, which // is called by HomeSpan every polling cycle, HomeSpan only calls the button() method when a button attached to the Service registers a // SINGLE, DOUBLE, or LONG press. // Also in contrast with the loop method, the button() method takes two 'int' arguments, and should defined as follows: // // void button(int pin, int pressType) // // where "pin" is the pin number of the PushButton that was triggered, and pressType is set to 0 for a SINGLE press, 1 for a DOUBLE press, // and 2 for a LONG press. You can also use the pre-defined constants SpanButton::SINGLE, SpanButton::DOUBLE, and SpanButton::LONG in place // of the numbers 0, 1, and 2 (this is recommended, though you will see in Example 16 why these integers can't be replaced by an C++ enum class). // Of course you can replace the variables "pin" and "pressType" with your own names. The only requirement is the definition conform to // the "void button(int, int)" signature. When HomeSpan first starts up it checks all Services containing one or more SpanButton() instances to // ensure you've implemented your own button(int, int) method. If not, HomeSpan will print a warning message on the Serial Monitor. Nothing bad // happens if you instantiate a SpanButton() but forget to create the button() method, or you create it with the wrong parameters. But nothing good // happens either - button presses are just ignored. // // C++ Note: For an extra check, you can also place the the contextual keyword "override" after your method definition as such: // // void button(int buttonPin, int pressType) override {...your code...} // // Doing so allows the compiler to check that you are indeed over-riding the base class button() method and not inadvertently creating a new // button() method with an incorrect signature that will never be called by SpanButton(). In fact, you could add "override" to the definition // of your update() and loop() methods as well, since these are always supposed to over-ride the base-class method. // To demonstrate how SpanButtons works in practice, we will implement a Dimmable LED starting with the same LED code use in Example 11, // but with 3 SpanButton() objects performing different functions that showcase the different types of presses. // // * A "power" SpanButton that will toggle the power in response a SINGLE press, turn on the power and set the brightness to a "favorite" level // in response to the DOUBLE press, and set a new "favorite" level in response to a LONG press. // // * A "raise brightness" SpanButton that will increase the brightness by 1% in response to a SINGLE press, repeatedly increase the brightness // by 10% in response to a LONG press, and jump to the maximum brightness in response to a DOUBLE press. // // * A "lower brightness" SpanButton that will decrease the brightness by 1% in response to a SINGLE press, repeatedly decrease the brightness // by 10% in response to a LONG press, and jump to the minimum brightness in response to a DOUBLE press. // As usual, all the code is implemented in DEV_LED.h, with NEW! comments highlighting changes from Example 11. You'll also notice that we've // extended the constructor for this version of our derived Dimmable LED Service to include the pin numbers for each of our buttons. // See DEV_LED.h for details. Serial.begin(115200); homeSpan.begin(Category::Bridges,"HomeSpan Bridge"); new SpanAccessory(); new Service::AccessoryInformation(); new Characteristic::Identify(); new SpanAccessory(); new Service::AccessoryInformation(); new Characteristic::Identify(); new Characteristic::Name("PushButton LED"); new DEV_DimmableLED(17,23,5,18); // NEW! added three extra arguments to specify the pin numbers for three SpanButtons() - see DEV_LED.h } // end of setup() ////////////////////////////////////// void loop(){ homeSpan.poll(); } // end of loop() //////////////// ADDITIONAL NOTES //////////////////////// // DEFAULT VALUES AND ALTERNATIVE CONSTRUCTORS // -------------------------------------------- // As shown in this example, the following creates a SpanButton suitable for connecting pin 23 to GROUND via a pushbutton, and uses // SpanButton's default values for longTime, singleTime, and doubleTime: // // new SpanButton(23); // // This is exactly the same as if you explicitly set each parameter to its default value: // // new SpanButton(23,2000,5,200,SpanButton::TRIGGER_ON_LOW); // equivalent to above // // If instead you want to create a SpanButton that connects pin 23 to VCC via a pushbutton using SpanButton::TRIGGER_ON-HIGH, // you need to explictly set all the other parameters, even if you are satisfied with their default values, since triggerType // is the last argument in the constructor: // // new SpanButton(23,2000,5,200,SpanButton::TRIGGER_ON_HIGH); // // Because this can be cumbersome, SpanButton includes an alternative constructor where triggerType is the second paramater, instead // of the last. In this case triggerType is required, but longTime, singleTime, and doubleTime are still optional. // // For example, the following creates a SpanButton suitable for connecting pin 23 to a touch pad/sensor, and uses // SpanButton's default values for longTime, singleTime, and doubleTime: // // new SpanButton(23,SpanButton::TRIGGER_ON_TOUCH); // // which is of course equivalent to: // // new SpanButton(23,SpanButton::TRIGGER_ON_TOUCH,2000,5,200); // TOUCH PAD/SENSOR CALIBRATION // ---------------------------- // SpanButton makes use of the ESP32's internal touch sensor peripheral to monitor pins for "touches". There are a number // of paramaters that must be specified for touches to be accurately detected, depending on the exact size and shape of your // touch pads. Upon instantiation of a SpanButton() with triggerType=SpanButton::TRIGGER_ON_TOUCH, SpanButton will conveniently // perform an automatic calibration that sets an appropriate threshold level for detecting touches. // // However, if you need to, you can override this calibration process using the following two class-level functions: // // SpanButton::setTouchThreshold() - explicitly sets the threshold for detecting touches (i.e. overrides the auto-calibration) // SpanButton::setTouchCycles() - explicitly sets the measurement and sleep times used by the ESP32's internal touch peripheral // // See the SpanButton secion of the Reference API for details on how to use these optional functions. // THE triggerType FUNCTION // ------------------------- // Though the three triggerType objects supported by SpanButton (SpanButton::TRIGGER_ON_LOW, etc.) may appear to be nothing more than // constants, they are actually boolean functions that each accept a single integer argument. When SpanButton calls the triggerType function, // it passes the pin number specified in the constructor as the integer argument, and the triggerType function returns TRUE if the // "pushbutton" associated with the pin number is "pressed," or FALSE if it is not. // // For example, the definitions of SpanButton::TRIGGER_ON_LOW and SpanButton::TRIGGER_ON_HIGH are as follows: // // boolean TRIGGER_ON_LOW(int pinArg) { return( !digitalRead(pinArg) ); } // boolean TRIGGER_ON_HIGH(int pinArg) { return( digitalRead(pinArg) ); } // // The definitions for SpanButton::TRIGGER_ON_TOUCH are more complicated since the ESP32 touch sensor library returns either a 2-byte // or 4-byte numeric value when the state of pin configured as a touch sensor is read, rather than a simple 0 or 1. The triggerType // function must therefore compare the value read from the touch sensor pin to some pre-computed "threshold" to determine whether or not // the touch pad has in fact been touched. This is the threshold value that HomeSpan auto-calibrates for you as described above. // // Making things even more complex is that the ESP32 touch pins work in the reverse direction as touch pins on the ESP32-S2 and ESP32-S3. // On the former, the values read from a touch sensor DECREASE when the touch pad is touched. On the latter, the values increase when the // touch pad is touched. This means that for ESP32 devices, HomeSpan uses the following definition for SpanButton::TRIGGER_ON_TOUCH: // // boolean TRIGGER_ON_TOUCH(int pinArg) { return ( touchRead(pinArg) < threshold ); } // // whereas on ESP32-S2 and ESP32-S3 devices, HomeSpan uses a definition that flips the direction of the comparison: // // boolean TRIGGER_ON_TOUCH(int pinArg) { return ( touchRead(pinArg) > threshold ); } // // For ESP32-C3 devices, HomeSpan does not define TRIGGER_ON_TOUCH at all since there are no touch pins on an ESP32-C3 device! The compiler // will throw an error if you try to create a SpanButton with triggerType=SpanButton::TRIGGER_ON_TOUCH, or if you call either of the // calibration functions above. // // CREATING YOUR OWN triggerType FUNCTION // -------------------------------------- // You are not limited to choosing among HomeSpan's three built-in triggerType functions. You can instead create your own triggerType function // and pass it to SpanButton as the triggerType parameter in the SpanButton constructor. Your function must be of the form `boolean func(int)`, // and should return TRUE if the "pushbutton" associated with the pin number that HomeSpan passes to your function as the integer argument // has been "pressed", or FALSE if it has not. This allows you to expand the used of SpanButton to work with pin multiplexers, pin extenders, // or any device that may require custom handling via a third-party library. // // For example, if you were using an MCP I/O Port Expander with the Adafruit mcp library, you could create a triggerType function for a pin // on the MCP device that is connected to ground through a pushbutton as such: // // boolean MCP_READ(int mcpPin) { return ( !mcp.digitalRead(mcpPin) ); } // // And then simply pass MCP_READ to SpanButton as the triggerType parameter using any of the SpanButton constuctors: // // new SpanButton(23,MCP_READ); // uses default longTime, singleTime, and doubleTime // new SpanButton(23,MCP_READ,2000,5,200); // expliclty sets longTime, singleTime, and doubletime // new SpanButton(23,2000,5,200,MCP_READ); // alternative constructor with arguments in a different order // // Alternatively, you can use a lambda function as the triggerType parameter, thus creating your function on the fly when instantiating a SpanButton: // // new SpanButton(23,[](int mcpPin)->boolean{ return ( !mcp.digitalRead(mcpPin) ); }); // // Note: If you create your own triggerType function, don't forget to perform any initialization of the "pin", or setup/configuration of a // pin extender, etc., prior to instantiating a SpanButton that uses your custom function. HomeSpan cannot do this for you. //